Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org --Main Shader-- 75 | uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest; 76 | uniform sampler2D depth_texture : hint_depth_texture, repeat_disable, filter_nearest; E 77-> uniform sampler2D normal_texture : hint_normal_roughness_texture, repeat_disable, filter_nearest; 78 | 79 | void vertex() { SHADER ERROR: 'hint_normal_roughness_texture' is only available when using the Forward+ renderer. at: (null) (:77) ERROR: Shader compilation failed. at: shader_set_code (servers/rendering/dummy/storage/material_storage.cpp:192) WARNING: Depth of field blur is only available when using the Forward+ or Mobile renderer. at: camera_attributes_set_dof_blur (servers/rendering/storage/camera_attributes_storage.cpp:74) GDScript backtrace (most recent call first): [0] _physics_process (res://player/player.gd:311)